gl_rasterizer: Enable clip distances when set in register and in shader

This commit is contained in:
ReinUsesLisp 2018-11-29 16:13:13 -03:00
parent 7befe0134d
commit 2908d30274
5 changed files with 37 additions and 13 deletions

View file

@ -42,6 +42,7 @@ public:
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumTextureSamplers = 32;
static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;
static constexpr std::size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.