Merge pull request #8876 from FearlessTobi/multiplayer-part3

ldn: Implement "local wireless" networked multiplayer
This commit is contained in:
bunnei 2022-10-01 14:53:36 -07:00 committed by GitHub
commit 2a752bbd64
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 1310 additions and 187 deletions

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@ -188,7 +188,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
std::optional<NetworkInterface> GetSelectedNetworkInterface() {
const auto& selected_network_interface = Settings::values.network_interface.GetValue();
const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
if (network_interfaces.size() == 0) {
if (network_interfaces.empty()) {
LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
return std::nullopt;
}
@ -206,4 +206,14 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
return *res;
}
void SelectFirstNetworkInterface() {
const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
if (network_interfaces.empty()) {
return;
}
Settings::values.network_interface.SetValue(network_interfaces[0].name);
}
} // namespace Network

View file

@ -24,5 +24,6 @@ struct NetworkInterface {
std::vector<NetworkInterface> GetAvailableNetworkInterfaces();
std::optional<NetworkInterface> GetSelectedNetworkInterface();
void SelectFirstNetworkInterface();
} // namespace Network

View file

@ -6,6 +6,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/zstd_compression.h"
#include "core/internal_network/network.h"
#include "core/internal_network/network_interface.h"
#include "core/internal_network/socket_proxy.h"
@ -32,8 +33,11 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
return;
}
auto decompressed = packet;
decompressed.data = Common::Compression::DecompressDataZSTD(packet.data);
std::lock_guard guard(packets_mutex);
received_packets.push(packet);
received_packets.push(decompressed);
}
template <typename T>
@ -185,6 +189,8 @@ std::pair<s32, Errno> ProxySocket::Send(const std::vector<u8>& message, int flag
void ProxySocket::SendPacket(ProxyPacket& packet) {
if (auto room_member = room_network.GetRoomMember().lock()) {
if (room_member->IsConnected()) {
packet.data = Common::Compression::CompressDataZSTDDefault(packet.data.data(),
packet.data.size());
room_member->SendProxyPacket(packet);
}
}