Merge pull request #8876 from FearlessTobi/multiplayer-part3

ldn: Implement "local wireless" networked multiplayer
This commit is contained in:
bunnei 2022-10-01 14:53:36 -07:00 committed by GitHub
commit 2a752bbd64
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 1310 additions and 187 deletions

View file

@ -211,6 +211,12 @@ public:
*/
void HandleProxyPacket(const ENetEvent* event);
/**
* Broadcasts this packet to all members except the sender.
* @param event The ENet event containing the data
*/
void HandleLdnPacket(const ENetEvent* event);
/**
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
* @param event The ENet event that was received.
@ -247,6 +253,9 @@ void Room::RoomImpl::ServerLoop() {
case IdProxyPacket:
HandleProxyPacket(&event);
break;
case IdLdnPacket:
HandleLdnPacket(&event);
break;
case IdChatMessage:
HandleChatPacket(&event);
break;
@ -861,6 +870,60 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
enet_host_flush(server);
}
void Room::RoomImpl::HandleLdnPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
in_packet.IgnoreBytes(sizeof(u8)); // Message type
in_packet.IgnoreBytes(sizeof(u8)); // LAN packet type
in_packet.IgnoreBytes(sizeof(IPv4Address)); // Local IP
IPv4Address remote_ip;
in_packet.Read(remote_ip); // Remote IP
bool broadcast;
in_packet.Read(broadcast); // Broadcast
Packet out_packet;
out_packet.Append(event->packet->data, event->packet->dataLength);
ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
const auto& destination_address = remote_ip;
if (broadcast) { // Send the data to everyone except the sender
std::lock_guard lock(member_mutex);
bool sent_packet = false;
for (const auto& member : members) {
if (member.peer != event->peer) {
sent_packet = true;
enet_peer_send(member.peer, 0, enet_packet);
}
}
if (!sent_packet) {
enet_packet_destroy(enet_packet);
}
} else {
std::lock_guard lock(member_mutex);
auto member = std::find_if(members.begin(), members.end(),
[destination_address](const Member& member_entry) -> bool {
return member_entry.fake_ip == destination_address;
});
if (member != members.end()) {
enet_peer_send(member->peer, 0, enet_packet);
} else {
LOG_ERROR(Network,
"Attempting to send to unknown IP address: "
"{}.{}.{}.{}",
destination_address[0], destination_address[1], destination_address[2],
destination_address[3]);
enet_packet_destroy(enet_packet);
}
}
enet_host_flush(server);
}
void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);

View file

@ -40,6 +40,7 @@ enum RoomMessageTypes : u8 {
IdRoomInformation,
IdSetGameInfo,
IdProxyPacket,
IdLdnPacket,
IdChatMessage,
IdNameCollision,
IdIpCollision,

View file

@ -58,6 +58,7 @@ public:
private:
CallbackSet<ProxyPacket> callback_set_proxy_packet;
CallbackSet<LDNPacket> callback_set_ldn_packet;
CallbackSet<ChatEntry> callback_set_chat_messages;
CallbackSet<StatusMessageEntry> callback_set_status_messages;
CallbackSet<RoomInformation> callback_set_room_information;
@ -107,6 +108,12 @@ public:
*/
void HandleProxyPackets(const ENetEvent* event);
/**
* Extracts an LdnPacket from a received ENet packet.
* @param event The ENet event that was received.
*/
void HandleLdnPackets(const ENetEvent* event);
/**
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
* @param event The ENet event that was received.
@ -166,6 +173,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
case IdProxyPacket:
HandleProxyPackets(&event);
break;
case IdLdnPacket:
HandleLdnPackets(&event);
break;
case IdChatMessage:
HandleChatPacket(&event);
break;
@ -372,6 +382,27 @@ void RoomMember::RoomMemberImpl::HandleProxyPackets(const ENetEvent* event) {
Invoke<ProxyPacket>(proxy_packet);
}
void RoomMember::RoomMemberImpl::HandleLdnPackets(const ENetEvent* event) {
LDNPacket ldn_packet{};
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
// Ignore the first byte, which is the message id.
packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
u8 packet_type;
packet.Read(packet_type);
ldn_packet.type = static_cast<LDNPacketType>(packet_type);
packet.Read(ldn_packet.local_ip);
packet.Read(ldn_packet.remote_ip);
packet.Read(ldn_packet.broadcast);
packet.Read(ldn_packet.data);
Invoke<LDNPacket>(ldn_packet);
}
void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
@ -449,6 +480,11 @@ RoomMember::RoomMemberImpl::CallbackSet<ProxyPacket>& RoomMember::RoomMemberImpl
return callback_set_proxy_packet;
}
template <>
RoomMember::RoomMemberImpl::CallbackSet<LDNPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
return callback_set_ldn_packet;
}
template <>
RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
RoomMember::RoomMemberImpl::Callbacks::Get() {
@ -607,6 +643,21 @@ void RoomMember::SendProxyPacket(const ProxyPacket& proxy_packet) {
room_member_impl->Send(std::move(packet));
}
void RoomMember::SendLdnPacket(const LDNPacket& ldn_packet) {
Packet packet;
packet.Write(static_cast<u8>(IdLdnPacket));
packet.Write(static_cast<u8>(ldn_packet.type));
packet.Write(ldn_packet.local_ip);
packet.Write(ldn_packet.remote_ip);
packet.Write(ldn_packet.broadcast);
packet.Write(ldn_packet.data);
room_member_impl->Send(std::move(packet));
}
void RoomMember::SendChatMessage(const std::string& message) {
Packet packet;
packet.Write(static_cast<u8>(IdChatMessage));
@ -663,6 +714,11 @@ RoomMember::CallbackHandle<ProxyPacket> RoomMember::BindOnProxyPacketReceived(
return room_member_impl->Bind(callback);
}
RoomMember::CallbackHandle<LDNPacket> RoomMember::BindOnLdnPacketReceived(
std::function<void(const LDNPacket&)> callback) {
return room_member_impl->Bind(std::move(callback));
}
RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
std::function<void(const RoomInformation&)> callback) {
return room_member_impl->Bind(callback);
@ -699,6 +755,7 @@ void RoomMember::Leave() {
}
template void RoomMember::Unbind(CallbackHandle<ProxyPacket>);
template void RoomMember::Unbind(CallbackHandle<LDNPacket>);
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);

View file

@ -17,7 +17,24 @@ namespace Network {
using AnnounceMultiplayerRoom::GameInfo;
using AnnounceMultiplayerRoom::RoomInformation;
/// Information about the received WiFi packets.
enum class LDNPacketType : u8 {
Scan,
ScanResp,
Connect,
SyncNetwork,
Disconnect,
DestroyNetwork,
};
struct LDNPacket {
LDNPacketType type;
IPv4Address local_ip;
IPv4Address remote_ip;
bool broadcast;
std::vector<u8> data;
};
/// Information about the received proxy packets.
struct ProxyPacket {
SockAddrIn local_endpoint;
SockAddrIn remote_endpoint;
@ -151,6 +168,12 @@ public:
*/
void SendProxyPacket(const ProxyPacket& packet);
/**
* Sends an LDN packet to the room.
* @param packet The WiFi packet to send.
*/
void SendLdnPacket(const LDNPacket& packet);
/**
* Sends a chat message to the room.
* @param message The contents of the message.
@ -204,6 +227,16 @@ public:
CallbackHandle<ProxyPacket> BindOnProxyPacketReceived(
std::function<void(const ProxyPacket&)> callback);
/**
* Binds a function to an event that will be triggered every time an LDNPacket is received.
* The function wil be called everytime the event is triggered.
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
* @param callback The function to call
* @return A handle used for removing the function from the registered list
*/
CallbackHandle<LDNPacket> BindOnLdnPacketReceived(
std::function<void(const LDNPacket&)> callback);
/**
* Binds a function to an event that will be triggered every time the RoomInformation changes.
* The function wil be called every time the event is triggered.