Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
This commit is contained in:
parent
1f70365faa
commit
2b1654ad9b
16 changed files with 522 additions and 132 deletions
|
@ -7,6 +7,7 @@
|
|||
#include <tuple>
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "common/framebuffer_layout.h"
|
||||
#include "common/math_util.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
||||
|
@ -38,23 +39,6 @@ public:
|
|||
std::pair<unsigned, unsigned> min_client_area_size;
|
||||
};
|
||||
|
||||
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
|
||||
struct FramebufferLayout {
|
||||
|
||||
/**
|
||||
* Factory method for constructing a default FramebufferLayout
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
|
||||
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
MathUtil::Rectangle<unsigned> top_screen;
|
||||
MathUtil::Rectangle<unsigned> bottom_screen;
|
||||
};
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
|
@ -211,10 +195,16 @@ public:
|
|||
* Gets the framebuffer layout (width, height, and screen regions)
|
||||
* @note This method is thread-safe
|
||||
*/
|
||||
const FramebufferLayout& GetFramebufferLayout() const {
|
||||
const Layout::FramebufferLayout& GetFramebufferLayout() const {
|
||||
return framebuffer_layout;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience method to update the VideoCore EmuWindow
|
||||
* Read from the current settings to determine which layout to use.
|
||||
*/
|
||||
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
|
||||
|
||||
protected:
|
||||
EmuWindow() {
|
||||
// TODO: Find a better place to set this.
|
||||
|
@ -250,7 +240,7 @@ protected:
|
|||
* Update framebuffer layout with the given parameter.
|
||||
* @note EmuWindow implementations will usually use this in window resize event handlers.
|
||||
*/
|
||||
void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) {
|
||||
void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
|
||||
framebuffer_layout = layout;
|
||||
}
|
||||
|
||||
|
@ -274,7 +264,7 @@ private:
|
|||
// By default, ignore this request and do nothing.
|
||||
}
|
||||
|
||||
FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
|
||||
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
|
||||
|
||||
unsigned client_area_width; ///< Current client width, should be set by window impl.
|
||||
unsigned client_area_height; ///< Current client height, should be set by window impl.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue