Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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16 changed files with 522 additions and 132 deletions
43
src/common/framebuffer_layout.h
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43
src/common/framebuffer_layout.h
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/math_util.h"
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namespace Layout {
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/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
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struct FramebufferLayout {
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unsigned width;
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unsigned height;
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bool top_screen_enabled;
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bool bottom_screen_enabled;
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MathUtil::Rectangle<unsigned> top_screen;
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MathUtil::Rectangle<unsigned> bottom_screen;
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};
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/**
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* Factory method for constructing a default FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
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/**
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* Factory method for constructing a FramebufferLayout with only the top screen
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
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/**
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* Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right
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* This is useful in particular because it matches well with a 1920x1080 resolution monitor
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
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}
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