kraken: Address comments from review

start lion review
This commit is contained in:
german77 2021-10-30 22:23:10 -05:00 committed by Narr the Reg
parent 61d9eb9f69
commit 2b1b0c2a30
31 changed files with 534 additions and 466 deletions

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@ -9,22 +9,22 @@
namespace InputCommon {
class TouchFromButtonDevice final : public Input::InputDevice {
class TouchFromButtonDevice final : public Common::Input::InputDevice {
public:
using Button = std::unique_ptr<Input::InputDevice>;
using Button = std::unique_ptr<Common::Input::InputDevice>;
TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_)
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
Input::InputCallback button_up_callback{
[this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
Common::Input::InputCallback button_up_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
button->SetCallback(button_up_callback);
button->ForceUpdate();
}
Input::TouchStatus GetStatus(bool pressed) const {
const Input::ButtonStatus button_status{
Common::Input::TouchStatus GetStatus(bool pressed) const {
const Common::Input::ButtonStatus button_status{
.value = pressed,
};
Input::TouchStatus status{
Common::Input::TouchStatus status{
.pressed = button_status,
.x = {},
.y = {},
@ -42,9 +42,9 @@ public:
return status;
}
void UpdateButtonStatus(Input::CallbackStatus button_callback) {
const Input::CallbackStatus status{
.type = Input::InputType::Touch,
void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Touch,
.touch_status = GetStatus(button_callback.button_status.value),
};
TriggerOnChange(status);
@ -55,13 +55,14 @@ private:
const u32 touch_id;
const float x;
const float y;
const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
};
std::unique_ptr<Input::InputDevice> TouchFromButton::Create(const Common::ParamPackage& params) {
std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
const Common::ParamPackage& params) {
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
auto button =
Input::CreateDeviceFromString<Input::InputDevice>(params.Get("button", null_engine));
auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
params.Get("button", null_engine));
const auto touch_id = params.Get("touch_id", 0);
const float x = params.Get("x", 0.0f) / 1280.0f;
const float y = params.Get("y", 0.0f) / 720.0f;