maxwell_3d: Slow implementation of passed samples (query 21)

Implements GL_SAMPLES_PASSED by waiting immediately for queries.
This commit is contained in:
ReinUsesLisp 2019-07-27 19:40:10 -03:00
parent 3217400dd1
commit 2b58652f08
8 changed files with 201 additions and 17 deletions

View file

@ -17,6 +17,10 @@ class MemoryManager;
namespace VideoCore {
enum class QueryType {
SamplesPassed,
};
enum class LoadCallbackStage {
Prepare,
Decompile,
@ -41,6 +45,12 @@ public:
/// Dispatches a compute shader invocation
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
/// Resets the counter of a query
virtual void ResetCounter(QueryType type) = 0;
/// Returns the value of a GPU query
virtual u64 Query(QueryType type) = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;