input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be avoided.
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15 changed files with 29 additions and 29 deletions
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@ -69,7 +69,7 @@ private:
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libusb_device_handle* handle{};
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};
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GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
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GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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if (usb_adapter_handle) {
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return;
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}
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