input_engine: std::move engine name where applicable

We can allow the name to be moved into, allowing allocations to be
avoided.
This commit is contained in:
Lioncash 2021-12-13 09:05:23 -05:00
parent 9a104e2b60
commit 2b92d22bda
15 changed files with 29 additions and 29 deletions

View file

@ -22,10 +22,10 @@ namespace InputCommon {
class LibUSBContext;
class LibUSBDeviceHandle;
class GCAdapter : public InputCommon::InputEngine {
class GCAdapter : public InputEngine {
public:
explicit GCAdapter(const std::string& input_engine_);
~GCAdapter();
explicit GCAdapter(std::string input_engine_);
~GCAdapter() override;
Common::Input::VibrationError SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;