input_engine: std::move engine name where applicable

We can allow the name to be moved into, allowing allocations to be
avoided.
This commit is contained in:
Lioncash 2021-12-13 09:05:23 -05:00
parent 9a104e2b60
commit 2b92d22bda
15 changed files with 29 additions and 29 deletions

View file

@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
namespace InputCommon {
class SDLJoystick;
class SDLDriver : public InputCommon::InputEngine {
class SDLDriver : public InputEngine {
public:
/// Initializes and registers SDL device factories
SDLDriver(const std::string& input_engine_);
explicit SDLDriver(std::string input_engine_);
/// Unregisters SDL device factories and shut them down.
~SDLDriver() override;