input_engine: std::move engine name where applicable

We can allow the name to be moved into, allowing allocations to be
avoided.
This commit is contained in:
Lioncash 2021-12-13 09:05:23 -05:00
parent 9a104e2b60
commit 2b92d22bda
15 changed files with 29 additions and 29 deletions

View file

@ -81,10 +81,10 @@ enum class TasState {
Stopped,
};
class Tas final : public InputCommon::InputEngine {
class Tas final : public InputEngine {
public:
explicit Tas(const std::string& input_engine_);
~Tas();
explicit Tas(std::string input_engine_);
~Tas() override;
/**
* Changes the input status that will be stored in each frame