input_engine: std::move engine name where applicable

We can allow the name to be moved into, allowing allocations to be
avoided.
This commit is contained in:
Lioncash 2021-12-13 09:05:23 -05:00
parent 9a104e2b60
commit 2b92d22bda
15 changed files with 29 additions and 29 deletions

View file

@ -12,9 +12,9 @@ namespace InputCommon {
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class TouchScreen final : public InputCommon::InputEngine {
class TouchScreen final : public InputEngine {
public:
explicit TouchScreen(const std::string& input_engine_);
explicit TouchScreen(std::string input_engine_);
/**
* Signals that mouse has moved.