input_engine: std::move engine name where applicable

We can allow the name to be moved into, allowing allocations to be
avoided.
This commit is contained in:
Lioncash 2021-12-13 09:05:23 -05:00
parent 9a104e2b60
commit 2b92d22bda
15 changed files with 29 additions and 29 deletions

View file

@ -136,7 +136,7 @@ static void SocketLoop(Socket* socket) {
socket->Loop();
}
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
UDPClient::UDPClient(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
LOG_INFO(Input, "Udp Initialization started");
ReloadSockets();
}