citra-qt: Replace OnCpuStepped signal by new signals DebugModeEntered and DebugModeLeft
This commit is contained in:
parent
0bf5a0bfc4
commit
2bbc12e6c3
9 changed files with 60 additions and 15 deletions
|
@ -124,9 +124,13 @@ GMainWindow::GMainWindow()
|
|||
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
||||
|
||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
|
||||
|
||||
// Setup hotkeys
|
||||
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
|
@ -167,8 +171,8 @@ void GMainWindow::BootGame(std::string filename)
|
|||
}
|
||||
|
||||
disasmWidget->Init();
|
||||
registersWidget->OnCPUStepped();
|
||||
callstackWidget->OnCPUStepped();
|
||||
registersWidget->OnDebugModeEntered();
|
||||
callstackWidget->OnDebugModeEntered();
|
||||
|
||||
render_window->GetEmuThread().SetFilename(filename);
|
||||
render_window->GetEmuThread().start();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue