shader_recompiler: TXQ: Skip QueryLevels when possible

This commit is contained in:
ameerj 2023-01-28 16:09:58 -05:00
parent e54d08fc1f
commit 2c2e019a44
11 changed files with 37 additions and 29 deletions

View file

@ -531,7 +531,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
ScalarS32 lod) {
ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string texture{Texture(ctx, info, index)};
const std::string_view type{TextureType(info)};