shader_recompiler: TXQ: Skip QueryLevels when possible

This commit is contained in:
ameerj 2023-01-28 16:09:58 -05:00
parent e54d08fc1f
commit 2c2e019a44
11 changed files with 37 additions and 29 deletions

View file

@ -15,11 +15,13 @@ enum class Mode : u64 {
SamplePos = 5,
};
IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg) {
IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg, u64 mask) {
switch (mode) {
case Mode::Dimension: {
const bool needs_num_mips{((mask >> 3) & 1) != 0};
const IR::U1 skip_mips{v.ir.Imm1(!needs_num_mips)};
const IR::U32 lod{v.X(src_reg)};
return v.ir.ImageQueryDimension(handle, lod);
return v.ir.ImageQueryDimension(handle, lod, skip_mips);
}
case Mode::TextureType:
case Mode::SamplePos:
@ -46,7 +48,7 @@ void Impl(TranslatorVisitor& v, u64 insn, std::optional<u32> cbuf_offset) {
handle = v.X(src_reg);
++src_reg;
}
const IR::Value query{Query(v, handle, txq.mode, src_reg)};
const IR::Value query{Query(v, handle, txq.mode, src_reg, txq.mask)};
IR::Reg dest_reg{txq.dest_reg};
for (int element = 0; element < 4; ++element) {
if (((txq.mask >> element) & 1) == 0) {