shader_recompiler: TXQ: Skip QueryLevels when possible
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parent
e54d08fc1f
commit
2c2e019a44
11 changed files with 37 additions and 29 deletions
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@ -15,11 +15,13 @@ enum class Mode : u64 {
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SamplePos = 5,
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};
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IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg) {
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IR::Value Query(TranslatorVisitor& v, const IR::U32& handle, Mode mode, IR::Reg src_reg, u64 mask) {
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switch (mode) {
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case Mode::Dimension: {
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const bool needs_num_mips{((mask >> 3) & 1) != 0};
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const IR::U1 skip_mips{v.ir.Imm1(!needs_num_mips)};
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const IR::U32 lod{v.X(src_reg)};
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return v.ir.ImageQueryDimension(handle, lod);
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return v.ir.ImageQueryDimension(handle, lod, skip_mips);
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}
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case Mode::TextureType:
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case Mode::SamplePos:
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@ -46,7 +48,7 @@ void Impl(TranslatorVisitor& v, u64 insn, std::optional<u32> cbuf_offset) {
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handle = v.X(src_reg);
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++src_reg;
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}
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const IR::Value query{Query(v, handle, txq.mode, src_reg)};
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const IR::Value query{Query(v, handle, txq.mode, src_reg, txq.mask)};
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IR::Reg dest_reg{txq.dest_reg};
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for (int element = 0; element < 4; ++element) {
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if (((txq.mask >> element) & 1) == 0) {
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