shader_recompiler: TXQ: Skip QueryLevels when possible

This commit is contained in:
ameerj 2023-01-28 16:09:58 -05:00
parent e54d08fc1f
commit 2c2e019a44
11 changed files with 37 additions and 29 deletions

View file

@ -452,7 +452,8 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
const IR::Value coord(inst.Arg(1));
const IR::Value handle(ir.Imm32(0));
const IR::U32 lod{ir.Imm32(0)};
const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
const IR::U1 skip_mips{ir.Imm1(true)};
const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, skip_mips, info);
inst.SetArg(
1, ir.CompositeConstruct(
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),