Support multiple videos playing

This commit is contained in:
Feng Chen 2021-12-02 12:19:43 +08:00
parent 8a613f6c8f
commit 2c47f8aa18
6 changed files with 36 additions and 41 deletions

View file

@ -21,7 +21,7 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
case 0x0:
switch (command.cmd) {
case 0x1:
return Submit(input, output);
return Submit(fd, input, output);
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@ -62,11 +62,16 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
return NvResult::NotImplemented;
}
void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnOpen(DeviceFD fd) {
static u32 next_id{};
fd_to_id[fd] = next_id++;
}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
system.GPU().ClearCdmaInstance();
if (fd_to_id.find(fd) != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(fd_to_id[fd]);
}
}
} // namespace Service::Nvidia::Devices

View file

@ -59,7 +59,8 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
return NvResult::Success;
}
NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
std::vector<u8>& output) {
IoctlSubmit params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
@ -93,7 +94,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
cmdlist.size() * sizeof(u32));
gpu.PushCommandBuffer(cmdlist);
gpu.PushCommandBuffer(fd_to_id[fd], cmdlist);
}
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
// Some games expect command_buffers to be written back

View file

@ -104,13 +104,14 @@ protected:
/// Ioctl command implementations
NvResult SetNVMAPfd(const std::vector<u8>& input);
NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output);
NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::unordered_map<DeviceFD, u32> fd_to_id{};
s32_le nvmap_fd{};
u32_le submit_timeout{};
std::shared_ptr<nvmap> nvmap_dev;

View file

@ -21,7 +21,7 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
case 0x0:
switch (command.cmd) {
case 0x1:
return Submit(input, output);
return Submit(fd, input, output);
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@ -62,10 +62,15 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
return NvResult::NotImplemented;
}
void nvhost_vic::OnOpen(DeviceFD fd) {}
void nvhost_vic::OnOpen(DeviceFD fd) {
static u32 next_id{};
fd_to_id[fd] = next_id++;
}
void nvhost_vic::OnClose(DeviceFD fd) {
system.GPU().ClearCdmaInstance();
if (fd_to_id.find(fd) != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(fd_to_id[fd]);
}
}
} // namespace Service::Nvidia::Devices