audio_core: Amend documentation tags
Resolves a wackload of -Wdocumentation warnings due to mismatching tags and whatnot.
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28 changed files with 105 additions and 112 deletions
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@ -14,7 +14,7 @@ namespace AudioCore {
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* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
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* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
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* recycling going.
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* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
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* In a real Switch this is not a separate class, and exists entirely within the audio manager.
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* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
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* wait on multiple events at once, and the events are not needed by the backend.
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*/
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@ -81,7 +81,7 @@ public:
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void ClearEvents();
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private:
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/// Lock, used bythe audio manager
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/// Lock, used by the audio manager
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std::mutex event_lock;
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/// Array of events, one per system type (see Type), last event is used to terminate
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std::array<std::atomic<bool>, 4> events_signalled;
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