audio_core: Amend documentation tags

Resolves a wackload of -Wdocumentation warnings due to mismatching tags
and whatnot.
This commit is contained in:
Lioncash 2022-09-13 13:50:39 -04:00
parent 1be456db83
commit 2c91fbf7f1
28 changed files with 105 additions and 112 deletions

View file

@ -14,7 +14,7 @@ namespace AudioCore {
* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
* recycling going.
* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
* In a real Switch this is not a separate class, and exists entirely within the audio manager.
* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
* wait on multiple events at once, and the events are not needed by the backend.
*/
@ -81,7 +81,7 @@ public:
void ClearEvents();
private:
/// Lock, used bythe audio manager
/// Lock, used by the audio manager
std::mutex event_lock;
/// Array of events, one per system type (see Type), last event is used to terminate
std::array<std::atomic<bool>, 4> events_signalled;