Merge pull request #598 from bunnei/makedonecurrent

OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
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bunnei 2018-07-14 20:18:11 -07:00 committed by GitHub
commit 2cb3fdca86
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6 changed files with 39 additions and 2 deletions

View file

@ -15,6 +15,7 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
@ -22,6 +23,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
@ -398,6 +400,8 @@ void RasterizerOpenGL::Clear() {
if (clear_mask == 0)
return;
ScopeAcquireGLContext acquire_context;
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(use_color_fb, use_depth_fb);
@ -424,6 +428,8 @@ void RasterizerOpenGL::DrawArrays() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
ScopeAcquireGLContext acquire_context;
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(true, regs.zeta.Address() != 0);

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@ -92,11 +92,24 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
ScopeAcquireGLContext::ScopeAcquireGLContext() {
if (Settings::values.use_multi_core) {
VideoCore::g_emu_window->MakeCurrent();
}
}
ScopeAcquireGLContext::~ScopeAcquireGLContext() {
if (Settings::values.use_multi_core) {
VideoCore::g_emu_window->DoneCurrent();
}
}
RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
ScopeAcquireGLContext acquire_context;
Core::System::GetInstance().perf_stats.EndSystemFrame();
// Maintain the rasterizer's state as a priority
@ -418,7 +431,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
/// Initialize the renderer
bool RendererOpenGL::Init() {
render_window->MakeCurrent();
ScopeAcquireGLContext acquire_context;
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);

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@ -31,6 +31,13 @@ struct ScreenInfo {
TextureInfo texture;
};
/// Helper class to acquire/release OpenGL context within a given scope
class ScopeAcquireGLContext : NonCopyable {
public:
ScopeAcquireGLContext();
~ScopeAcquireGLContext();
};
class RendererOpenGL : public RendererBase {
public:
RendererOpenGL();