Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
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5 changed files with 74 additions and 15 deletions
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@ -1626,6 +1626,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
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current_thread->SetWaitHandle(thread_handle);
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current_thread->SetStatus(ThreadStatus::WaitCondVar);
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current_thread->InvalidateWakeupCallback();
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current_process->InsertConditionVariableThread(current_thread);
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current_thread->WakeAfterDelay(nano_seconds);
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@ -1644,21 +1645,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
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// Retrieve a list of all threads that are waiting for this condition variable.
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std::vector<SharedPtr<Thread>> waiting_threads;
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const auto& scheduler = system.GlobalScheduler();
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const auto& thread_list = scheduler.GetThreadList();
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for (const auto& thread : thread_list) {
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if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
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waiting_threads.push_back(thread);
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}
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}
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(waiting_threads.begin(), waiting_threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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return lhs->GetPriority() < rhs->GetPriority();
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});
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auto* const current_process = system.Kernel().CurrentProcess();
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std::vector<SharedPtr<Thread>> waiting_threads =
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current_process->GetConditionVariableThreads(condition_variable_addr);
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// Only process up to 'target' threads, unless 'target' is -1, in which case process
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// them all.
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@ -1677,6 +1666,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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// liberate Cond Var Thread.
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thread->SetCondVarWaitAddress(0);
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current_process->RemoveConditionVariableThread(thread);
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const std::size_t current_core = system.CurrentCoreIndex();
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auto& monitor = system.Monitor();
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