Implement a basic class for motion devices
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@ -36,6 +36,36 @@ public:
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T length = std::sqrt(xyz.Length2() + w * w);
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return {xyz / length, w / length};
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}
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[[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
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const T x2 = xyz[0] * xyz[0];
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const T y2 = xyz[1] * xyz[1];
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const T z2 = xyz[2] * xyz[2];
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const T xy = xyz[0] * xyz[1];
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const T wz = w * xyz[2];
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const T xz = xyz[0] * xyz[2];
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const T wy = w * xyz[1];
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const T yz = xyz[1] * xyz[2];
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const T wx = w * xyz[0];
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return {1.0f - 2.0f * (y2 + z2),
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2.0f * (xy + wz),
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2.0f * (xz - wy),
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0.0f,
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2.0f * (xy - wz),
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1.0f - 2.0f * (x2 + z2),
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2.0f * (yz + wx),
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0.0f,
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2.0f * (xz + wy),
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2.0f * (yz - wx),
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1.0f - 2.0f * (x2 + y2),
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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1.0f};
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}
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};
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template <typename T>
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