shader: Initial recompiler work
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src/shader_recompiler/frontend/ir/pred.h
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28
src/shader_recompiler/frontend/ir/pred.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <fmt/format.h>
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namespace Shader::IR {
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enum class Pred { P0, P1, P2, P3, P4, P5, P6, PT };
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} // namespace Shader::IR
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template <>
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struct fmt::formatter<Shader::IR::Pred> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::IR::Pred& pred, FormatContext& ctx) {
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if (pred == Shader::IR::Pred::PT) {
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return fmt::format_to(ctx.out(), "PT");
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} else {
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return fmt::format_to(ctx.out(), "P{}", static_cast<int>(pred));
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}
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}
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};
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