shader: Initial recompiler work

This commit is contained in:
ReinUsesLisp 2021-01-09 03:30:07 -03:00 committed by ameerj
parent 75059c46d6
commit 2d48a7b4d0
57 changed files with 7061 additions and 0 deletions

View file

@ -0,0 +1,39 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <boost/pool/pool_alloc.hpp>
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
namespace Shader::Maxwell {
class Program {
friend std::string DumpProgram(const Program& program);
public:
explicit Program(Environment& env, const Flow::CFG& cfg);
private:
struct Function {
~Function();
std::vector<IR::Block*> blocks;
};
boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
boost::details::pool::null_mutex>
block_alloc_pool;
std::vector<Function> functions;
};
[[nodiscard]] std::string DumpProgram(const Program& program);
} // namespace Shader::Maxwell