input_common: Disable SDL driver with switch controllers
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6 changed files with 44 additions and 6 deletions
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@ -13,6 +13,10 @@
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namespace InputCommon {
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Joycons::Joycons(const std::string& input_engine_) : InputEngine(input_engine_) {
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// Avoid conflicting with SDL driver
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if (!Settings::values.enable_joycon_driver) {
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return;
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}
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LOG_INFO(Input, "Joycon driver Initialization started");
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const int init_res = SDL_hid_init();
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if (init_res == 0) {
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@ -318,6 +318,14 @@ void SDLDriver::InitJoystick(int joystick_index) {
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const auto guid = GetGUID(sdl_joystick);
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if (Settings::values.enable_joycon_driver) {
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if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e) {
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LOG_ERROR(Input, "Device black listed {}", joystick_index);
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SDL_JoystickClose(sdl_joystick);
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return;
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}
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}
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std::scoped_lock lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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@ -440,9 +448,14 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
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// not a generic one
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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// Disable hidapi drivers for switch controllers when the custom joycon driver is enabled
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if (Settings::values.enable_joycon_driver) {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
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} else {
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
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}
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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