video_core: Use sampler IDs instead pointers in the pipeline config
The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
This commit is contained in:
parent
a3b7b5b22a
commit
2dc0ff79ec
8 changed files with 68 additions and 23 deletions
|
@ -87,7 +87,8 @@ void ComputePipeline::Configure() {
|
|||
texture_cache.SynchronizeComputeDescriptors();
|
||||
|
||||
boost::container::static_vector<VideoCommon::ImageViewInOut, MAX_TEXTURES + MAX_IMAGES> views;
|
||||
std::array<GLuint, MAX_TEXTURES> samplers;
|
||||
boost::container::static_vector<VideoCommon::SamplerId, MAX_TEXTURES> samplers;
|
||||
std::array<GLuint, MAX_TEXTURES> gl_samplers;
|
||||
std::array<GLuint, MAX_TEXTURES> textures;
|
||||
std::array<GLuint, MAX_IMAGES> images;
|
||||
GLsizei sampler_binding{};
|
||||
|
@ -131,7 +132,6 @@ void ComputePipeline::Configure() {
|
|||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
const auto handle{read_handle(desc, index)};
|
||||
views.push_back({handle.first});
|
||||
samplers[sampler_binding++] = 0;
|
||||
}
|
||||
}
|
||||
for (const auto& desc : info.image_buffer_descriptors) {
|
||||
|
@ -142,8 +142,8 @@ void ComputePipeline::Configure() {
|
|||
const auto handle{read_handle(desc, index)};
|
||||
views.push_back({handle.first});
|
||||
|
||||
Sampler* const sampler = texture_cache.GetComputeSampler(handle.second);
|
||||
samplers[sampler_binding++] = sampler->Handle();
|
||||
VideoCommon::SamplerId sampler = texture_cache.GetComputeSamplerId(handle.second);
|
||||
samplers.push_back(sampler);
|
||||
}
|
||||
}
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
|
@ -186,10 +186,17 @@ void ComputePipeline::Configure() {
|
|||
|
||||
const VideoCommon::ImageViewInOut* views_it{views.data() + num_texture_buffers +
|
||||
num_image_buffers};
|
||||
const VideoCommon::SamplerId* samplers_it{samplers.data()};
|
||||
texture_binding += num_texture_buffers;
|
||||
image_binding += num_image_buffers;
|
||||
|
||||
u32 texture_scaling_mask{};
|
||||
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
gl_samplers[sampler_binding++] = 0;
|
||||
}
|
||||
}
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
for (u32 index = 0; index < desc.count; ++index) {
|
||||
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
|
||||
|
@ -198,6 +205,12 @@ void ComputePipeline::Configure() {
|
|||
texture_scaling_mask |= 1u << texture_binding;
|
||||
}
|
||||
++texture_binding;
|
||||
|
||||
const Sampler& sampler{texture_cache.GetSampler(*(samplers_it++))};
|
||||
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
|
||||
!image_view.SupportsAnisotropy()};
|
||||
gl_samplers[sampler_binding++] =
|
||||
use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
|
||||
}
|
||||
}
|
||||
u32 image_scaling_mask{};
|
||||
|
@ -228,7 +241,7 @@ void ComputePipeline::Configure() {
|
|||
if (texture_binding != 0) {
|
||||
ASSERT(texture_binding == sampler_binding);
|
||||
glBindTextures(0, texture_binding, textures.data());
|
||||
glBindSamplers(0, sampler_binding, samplers.data());
|
||||
glBindSamplers(0, sampler_binding, gl_samplers.data());
|
||||
}
|
||||
if (image_binding != 0) {
|
||||
glBindImageTextures(0, image_binding, images.data());
|
||||
|
|
|
@ -275,7 +275,7 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
|||
template <typename Spec>
|
||||
void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||
std::array<VideoCommon::ImageViewInOut, MAX_TEXTURES + MAX_IMAGES> views;
|
||||
std::array<const Sampler*, MAX_TEXTURES> samplers;
|
||||
std::array<VideoCommon::SamplerId, MAX_TEXTURES> samplers;
|
||||
size_t views_index{};
|
||||
size_t samplers_index{};
|
||||
|
||||
|
@ -350,7 +350,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
const auto handle{read_handle(desc, index)};
|
||||
views[views_index++] = {handle.first};
|
||||
|
||||
Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)};
|
||||
VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
|
||||
samplers[samplers_index++] = sampler;
|
||||
}
|
||||
}
|
||||
|
@ -444,7 +444,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
program_manager.BindSourcePrograms(source_programs);
|
||||
}
|
||||
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
||||
const Sampler** samplers_it{samplers.data()};
|
||||
const VideoCommon::SamplerId* samplers_it{samplers.data()};
|
||||
GLsizei texture_binding = 0;
|
||||
GLsizei image_binding = 0;
|
||||
GLsizei sampler_binding{};
|
||||
|
@ -484,7 +484,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
++texture_binding;
|
||||
++stage_texture_binding;
|
||||
|
||||
const Sampler& sampler{**(samplers_it++)};
|
||||
const Sampler& sampler{texture_cache.GetSampler(*(samplers_it++))};
|
||||
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
|
||||
!image_view.SupportsAnisotropy()};
|
||||
gl_samplers[sampler_binding++] =
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue