Buffer Cache: disable reactive flushing in it.

This commit is contained in:
Fernando Sahmkow 2023-05-07 23:25:34 +02:00
parent 016c6feb49
commit 2df19ef0fd
3 changed files with 8 additions and 18 deletions

View file

@ -1323,7 +1323,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
all_siblings.push_back(overlap_id);
} else {
bad_overlap_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::BadOverlap;
}
};
ForEachImageInRegion(cpu_addr, size_bytes, region_check);
@ -1434,7 +1433,12 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
ImageBase& aliased = slot_images[aliased_id];
aliased.overlapping_images.push_back(new_image_id);
new_image.overlapping_images.push_back(aliased_id);
new_image.flags |= ImageFlagBits::BadOverlap;
if (aliased.info.resources.levels == 1 && aliased.overlapping_images.size() > 1) {
aliased.flags |= ImageFlagBits::BadOverlap;
}
if (new_image.info.resources.levels == 1 && new_image.overlapping_images.size() > 1) {
new_image.flags |= ImageFlagBits::BadOverlap;
}
}
RegisterImage(new_image_id);
return new_image_id;