Pica/DebugUtils: Include uniform information into shader dumps.

This commit is contained in:
Tony Wasserka 2015-05-28 00:31:26 +02:00
parent 4cb302c8ae
commit 2e3601f415
3 changed files with 53 additions and 14 deletions

View file

@ -272,10 +272,9 @@ void GraphicsVertexShaderModel::DumpShader() {
auto& setup = Pica::g_state.vs;
auto& config = Pica::g_state.regs.vs;
Pica::DebugUtils::DumpShader(setup.program_code.data(), setup.program_code.size(),
setup.swizzle_data.data(), setup.swizzle_data.size(),
config.main_offset, Pica::g_state.regs.vs_output_attributes);
Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes);
}
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {