Pica/DebugUtils: Include uniform information into shader dumps.
This commit is contained in:
parent
4cb302c8ae
commit
2e3601f415
3 changed files with 53 additions and 14 deletions
|
@ -272,10 +272,9 @@ void GraphicsVertexShaderModel::DumpShader() {
|
|||
auto& setup = Pica::g_state.vs;
|
||||
auto& config = Pica::g_state.regs.vs;
|
||||
|
||||
Pica::DebugUtils::DumpShader(setup.program_code.data(), setup.program_code.size(),
|
||||
setup.swizzle_data.data(), setup.swizzle_data.size(),
|
||||
config.main_offset, Pica::g_state.regs.vs_output_attributes);
|
||||
Pica::DebugUtils::DumpShader(config, setup, Pica::g_state.regs.vs_output_attributes);
|
||||
}
|
||||
|
||||
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
|
||||
QWidget* parent)
|
||||
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue