Implement basic virtual Room support based on enet (#2803)

* Added support for network with ENet lib,

connecting is possible, but data can't be sent, yet.

* fixup! Added support for network with ENet lib,

* fixup! CLang

* fixup! Added support for network with ENet lib,

* fixup! Added support for network with ENet lib,

* fixup! Clang format

* More fixups!

* Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Clang again

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes

* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
This commit is contained in:
B3n30 2017-07-07 21:34:15 +02:00 committed by bunnei
parent 22e7402ab1
commit 2e37ce01c9
15 changed files with 365 additions and 1 deletions

60
src/network/room.cpp Normal file
View file

@ -0,0 +1,60 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "enet/enet.h"
#include "network/room.h"
namespace Network {
/// Maximum number of concurrent connections allowed to this room.
static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl {
public:
ENetHost* server = nullptr; ///< Network interface.
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
};
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
ENetAddress address;
address.host = ENET_HOST_ANY;
enet_address_set_host(&address, server_address.c_str());
address.port = server_port;
room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
room_impl->state = State::Open;
room_impl->room_information.name = name;
room_impl->room_information.member_slots = MaxConcurrentConnections;
// TODO(B3N30): Start the receiving thread
}
Room::State Room::GetState() const {
return room_impl->state;
}
const RoomInformation& Room::GetRoomInformation() const {
return room_impl->room_information;
}
void Room::Destroy() {
room_impl->state = State::Closed;
// TODO(B3n30): Join the receiving thread
if (room_impl->server) {
enet_host_destroy(room_impl->server);
}
room_impl->room_information = {};
room_impl->server = nullptr;
}
} // namespace Network