Implement basic virtual Room support based on enet (#2803)
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes
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15 changed files with 365 additions and 1 deletions
60
src/network/room.cpp
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src/network/room.cpp
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "enet/enet.h"
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#include "network/room.h"
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namespace Network {
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/// Maximum number of concurrent connections allowed to this room.
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static constexpr u32 MaxConcurrentConnections = 10;
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class Room::RoomImpl {
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public:
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ENetHost* server = nullptr; ///< Network interface.
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std::atomic<State> state{State::Closed}; ///< Current state of the room.
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RoomInformation room_information; ///< Information about this room.
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};
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Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
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Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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ENetAddress address;
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address.host = ENET_HOST_ANY;
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enet_address_set_host(&address, server_address.c_str());
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address.port = server_port;
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room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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// TODO(B3N30): Allow specifying the maximum number of concurrent connections.
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room_impl->state = State::Open;
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room_impl->room_information.name = name;
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room_impl->room_information.member_slots = MaxConcurrentConnections;
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// TODO(B3N30): Start the receiving thread
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}
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Room::State Room::GetState() const {
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return room_impl->state;
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}
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const RoomInformation& Room::GetRoomInformation() const {
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return room_impl->room_information;
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}
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void Room::Destroy() {
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room_impl->state = State::Closed;
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// TODO(B3n30): Join the receiving thread
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if (room_impl->server) {
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enet_host_destroy(room_impl->server);
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}
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room_impl->room_information = {};
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room_impl->server = nullptr;
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}
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} // namespace Network
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