Shader_IR: allow else derivation to be optional.
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ca9901867e
commit
2e9a810423
7 changed files with 18 additions and 10 deletions
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@ -1667,7 +1667,8 @@ public:
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}
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void operator()(VideoCommon::Shader::ExprVar& expr) {
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current_id = decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.flow_variables.at(expr.var_index)));
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current_id =
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decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.flow_variables.at(expr.var_index)));
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}
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void operator()(VideoCommon::Shader::ExprBoolean& expr) {
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@ -1749,7 +1750,8 @@ public:
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const Id loop_end_block = decomp.OpLabel();
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current_loop_exit = endloop_label;
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decomp.Emit(loop_label);
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decomp.Emit(decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone));
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decomp.Emit(
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decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone));
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decomp.Emit(decomp.OpBranch(loop_start_block));
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decomp.Emit(loop_start_block);
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ASTNode current = ast.nodes.GetFirst();
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