gpu: Use host address for caching instead of guest address.
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84d3cdf7d7
commit
2eaf6c41a4
26 changed files with 393 additions and 293 deletions
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@ -10,6 +10,7 @@
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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@ -178,7 +179,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
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auto& gpu = system_instance.GPU();
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auto cpu_addr = gpu.MemoryManager().GpuToCpuAddress(params.offset);
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ASSERT(cpu_addr);
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gpu.FlushAndInvalidateRegion(*cpu_addr, itr->second.size);
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gpu.FlushAndInvalidateRegion(ToCacheAddr(Memory::GetPointer(*cpu_addr)), itr->second.size);
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params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size);
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@ -67,8 +67,11 @@ static void MapPages(PageTable& page_table, VAddr base, u64 size, u8* memory, Pa
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LOG_DEBUG(HW_Memory, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * PAGE_SIZE,
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(base + size) * PAGE_SIZE);
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RasterizerFlushVirtualRegion(base << PAGE_BITS, size * PAGE_SIZE,
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FlushMode::FlushAndInvalidate);
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// During boot, current_page_table might not be set yet, in which case we need not flush
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if (current_page_table) {
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RasterizerFlushVirtualRegion(base << PAGE_BITS, size * PAGE_SIZE,
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FlushMode::FlushAndInvalidate);
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}
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VAddr end = base + size;
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ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}",
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@ -359,13 +362,13 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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auto& gpu = system_instance.GPU();
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switch (mode) {
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case FlushMode::Flush:
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gpu.FlushRegion(overlap_start, overlap_size);
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gpu.FlushRegion(ToCacheAddr(GetPointer(overlap_start)), overlap_size);
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break;
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case FlushMode::Invalidate:
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gpu.InvalidateRegion(overlap_start, overlap_size);
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gpu.InvalidateRegion(ToCacheAddr(GetPointer(overlap_start)), overlap_size);
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break;
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case FlushMode::FlushAndInvalidate:
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gpu.FlushAndInvalidateRegion(overlap_start, overlap_size);
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gpu.FlushAndInvalidateRegion(ToCacheAddr(GetPointer(overlap_start)), overlap_size);
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break;
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}
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};
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