shader: Implement LOP CC
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2ed80f6b1e
3 changed files with 29 additions and 12 deletions
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@ -280,9 +280,9 @@ Id EmitShiftRightLogical32(EmitContext& ctx, Id base, Id shift);
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Id EmitShiftRightLogical64(EmitContext& ctx, Id base, Id shift);
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Id EmitShiftRightArithmetic32(EmitContext& ctx, Id base, Id shift);
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Id EmitShiftRightArithmetic64(EmitContext& ctx, Id base, Id shift);
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Id EmitBitwiseAnd32(EmitContext& ctx, Id a, Id b);
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Id EmitBitwiseOr32(EmitContext& ctx, Id a, Id b);
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Id EmitBitwiseXor32(EmitContext& ctx, Id a, Id b);
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Id EmitBitwiseAnd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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Id EmitBitwiseOr32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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Id EmitBitwiseXor32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
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Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count);
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Id EmitBitFieldSExtract(EmitContext& ctx, IR::Inst* inst, Id base, Id offset, Id count);
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Id EmitBitFieldUExtract(EmitContext& ctx, IR::Inst* inst, Id base, Id offset, Id count);
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