shader: Implement LOP CC
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5c61e860e4
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2ed80f6b1e
3 changed files with 29 additions and 12 deletions
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@ -111,16 +111,25 @@ Id EmitShiftRightArithmetic64(EmitContext& ctx, Id base, Id shift) {
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return ctx.OpShiftRightArithmetic(ctx.U64, base, shift);
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}
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Id EmitBitwiseAnd32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpBitwiseAnd(ctx.U32[1], a, b);
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Id EmitBitwiseAnd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
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const Id result{ctx.OpBitwiseAnd(ctx.U32[1], a, b)};
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SetZeroFlag(ctx, inst, result);
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SetSignFlag(ctx, inst, result);
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return result;
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}
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Id EmitBitwiseOr32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpBitwiseOr(ctx.U32[1], a, b);
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Id EmitBitwiseOr32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
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const Id result{ctx.OpBitwiseOr(ctx.U32[1], a, b)};
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SetZeroFlag(ctx, inst, result);
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SetSignFlag(ctx, inst, result);
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return result;
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}
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Id EmitBitwiseXor32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpBitwiseXor(ctx.U32[1], a, b);
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Id EmitBitwiseXor32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
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const Id result{ctx.OpBitwiseXor(ctx.U32[1], a, b)};
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SetZeroFlag(ctx, inst, result);
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SetSignFlag(ctx, inst, result);
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return result;
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}
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Id EmitBitFieldInsert(EmitContext& ctx, Id base, Id insert, Id offset, Id count) {
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