shader: Implement LOP CC
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parent
5c61e860e4
commit
2ed80f6b1e
3 changed files with 29 additions and 12 deletions
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@ -44,9 +44,6 @@ void LOP(TranslatorVisitor& v, u64 insn, IR::U32 op_b, bool x, bool cc, bool inv
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if (x) {
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throw NotImplementedException("X");
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}
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if (cc) {
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throw NotImplementedException("CC");
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}
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IR::U32 op_a{v.X(lop.src_reg)};
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if (inv_a != 0) {
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op_a = v.ir.BitwiseNot(op_a);
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@ -60,6 +57,17 @@ void LOP(TranslatorVisitor& v, u64 insn, IR::U32 op_b, bool x, bool cc, bool inv
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const IR::U1 pred_result{PredicateOperation(v.ir, result, *pred_op)};
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v.ir.SetPred(dest_pred, pred_result);
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}
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if (cc) {
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if (bit_op == LogicalOp::PASS_B) {
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v.SetZFlag(v.ir.IEqual(result, v.ir.Imm32(0)));
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v.SetSFlag(v.ir.ILessThan(result, v.ir.Imm32(0), true));
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} else {
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v.SetZFlag(v.ir.GetZeroFromOp(result));
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v.SetSFlag(v.ir.GetSignFromOp(result));
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}
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v.ResetCFlag();
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v.ResetOFlag();
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}
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v.X(lop.dest_reg, result);
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}
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