Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.

This commit is contained in:
Tony Wasserka 2014-08-17 17:44:55 +02:00
parent 9679d231df
commit 2f1c129f64
5 changed files with 73 additions and 45 deletions

View file

@ -2,21 +2,23 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "clipper.h"
#include "pica.h"
#include "primitive_assembly.h"
#include "vertex_shader.h"
#include "video_core/debug_utils/debug_utils.h"
namespace Pica {
namespace PrimitiveAssembly {
template<typename VertexType>
PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
: topology(topology), buffer_index(0) {
}
static OutputVertex buffer[2];
static int buffer_index = 0; // TODO: reset this on emulation restart
void SubmitVertex(OutputVertex& vtx)
template<typename VertexType>
void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
{
switch (registers.triangle_topology) {
switch (topology) {
case Regs::TriangleTopology::List:
case Regs::TriangleTopology::ListIndexed:
if (buffer_index < 2) {
@ -24,7 +26,7 @@ void SubmitVertex(OutputVertex& vtx)
} else {
buffer_index = 0;
Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
triangle_handler(buffer[0], buffer[1], vtx);
}
break;
@ -32,7 +34,7 @@ void SubmitVertex(OutputVertex& vtx)
if (buffer_index == 2) {
buffer_index = 0;
Clipper::ProcessTriangle(buffer[0], buffer[1], vtx);
triangle_handler(buffer[0], buffer[1], vtx);
buffer[1] = vtx;
} else {
@ -41,11 +43,15 @@ void SubmitVertex(OutputVertex& vtx)
break;
default:
ERROR_LOG(GPU, "Unknown triangle mode %x:", (int)registers.triangle_topology.Value());
ERROR_LOG(GPU, "Unknown triangle topology %x:", (int)topology);
break;
}
}
} // namespace
// explicitly instantiate use cases
template
struct PrimitiveAssembler<VertexShader::OutputVertex>;
template
struct PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex>;
} // namespace