shader_recompiler: translate f64 to f32 when unsupported on host

This commit is contained in:
Liam 2023-06-09 22:57:50 -04:00
parent 4d395b3b72
commit 2f1e87dd83
8 changed files with 198 additions and 0 deletions

View file

@ -350,6 +350,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY};
host_info = Shader::HostTranslateInfo{
.support_float64 = device.IsFloat64Supported(),
.support_float16 = device.IsFloat16Supported(),
.support_int64 = device.IsShaderInt64Supported(),
.needs_demote_reorder =