stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
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9f3fc067bf
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2f6a611311
5 changed files with 12 additions and 12 deletions
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@ -79,7 +79,7 @@ u32 AudioRenderer::GetMixBufferCount() const {
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return worker_params.mix_buffer_count;
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}
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u32 AudioRenderer::GetState() const {
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Stream::State AudioRenderer::GetStreamState() const {
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return stream->GetState();
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}
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@ -170,7 +170,7 @@ public:
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u32 GetSampleRate() const;
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u32 GetSampleCount() const;
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u32 GetMixBufferCount() const;
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u32 GetState() const;
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Stream::State GetStreamState() const;
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private:
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class VoiceState;
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@ -53,8 +53,8 @@ void Stream::Stop() {
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ASSERT_MSG(false, "Unimplemented");
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}
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u32 Stream::GetState() const {
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return static_cast<u32>(state);
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Stream::State Stream::GetState() const {
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return state;
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}
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s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
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@ -33,6 +33,12 @@ public:
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Multi51Channel16,
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};
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/// Current state of the stream
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enum class State {
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Stopped,
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Playing,
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};
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/// Callback function type, used to change guest state on a buffer being released
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using ReleaseCallback = std::function<void()>;
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@ -73,15 +79,9 @@ public:
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u32 GetNumChannels() const;
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/// Get the state
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u32 GetState() const;
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State GetState() const;
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private:
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/// Current state of the stream
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enum class State {
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Stopped,
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Playing,
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};
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/// Plays the next queued buffer in the audio stream, starting playback if necessary
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void PlayNextBuffer();
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