stream: Preserve enum class type in GetState()
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
This commit is contained in:
parent
9f3fc067bf
commit
2f6a611311
5 changed files with 12 additions and 12 deletions
|
@ -33,6 +33,12 @@ public:
|
|||
Multi51Channel16,
|
||||
};
|
||||
|
||||
/// Current state of the stream
|
||||
enum class State {
|
||||
Stopped,
|
||||
Playing,
|
||||
};
|
||||
|
||||
/// Callback function type, used to change guest state on a buffer being released
|
||||
using ReleaseCallback = std::function<void()>;
|
||||
|
||||
|
@ -73,15 +79,9 @@ public:
|
|||
u32 GetNumChannels() const;
|
||||
|
||||
/// Get the state
|
||||
u32 GetState() const;
|
||||
State GetState() const;
|
||||
|
||||
private:
|
||||
/// Current state of the stream
|
||||
enum class State {
|
||||
Stopped,
|
||||
Playing,
|
||||
};
|
||||
|
||||
/// Plays the next queued buffer in the audio stream, starting playback if necessary
|
||||
void PlayNextBuffer();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue