shader_decode: Use BitfieldExtract instead of shift + and
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52223313b1
commit
2faad9bf23
8 changed files with 37 additions and 48 deletions
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@ -985,6 +985,11 @@ private:
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Type::Int);
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}
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template <Type type>
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std::string BitfieldExtract(Operation operation) {
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return GenerateTernary(operation, "bitfieldExtract", type, type, Type::Int, Type::Int);
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}
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template <Type type>
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std::string BitCount(Operation operation) {
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return GenerateUnary(operation, "bitCount", type, type, false);
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@ -1369,6 +1374,7 @@ private:
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&GLSLDecompiler::BitwiseXor<Type::Int>,
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&GLSLDecompiler::BitwiseNot<Type::Int>,
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&GLSLDecompiler::BitfieldInsert<Type::Int>,
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&GLSLDecompiler::BitfieldExtract<Type::Int>,
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&GLSLDecompiler::BitCount<Type::Int>,
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&GLSLDecompiler::Add<Type::Uint>,
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@ -1386,6 +1392,7 @@ private:
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&GLSLDecompiler::BitwiseXor<Type::Uint>,
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&GLSLDecompiler::BitwiseNot<Type::Uint>,
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&GLSLDecompiler::BitfieldInsert<Type::Uint>,
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&GLSLDecompiler::BitfieldExtract<Type::Uint>,
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&GLSLDecompiler::BitCount<Type::Uint>,
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&GLSLDecompiler::Add<Type::HalfFloat>,
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