shader_ir: Implement NOP

This commit is contained in:
ReinUsesLisp 2019-07-29 21:18:30 -03:00
parent 978f7067ee
commit 2ff8044806
2 changed files with 13 additions and 0 deletions

View file

@ -559,6 +559,11 @@ union Instruction {
BitField<39, 8, Register> gpr39;
BitField<48, 16, u64> opcode;
union {
BitField<8, 5, ConditionCode> cc;
BitField<13, 1, u64> trigger;
} nop;
union {
BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset;
@ -1516,6 +1521,7 @@ public:
TMML, // Texture Mip Map Level
SUST, // Surface Store
EXIT,
NOP,
IPA,
OUT_R, // Emit vertex/primitive
ISBERD,
@ -1795,6 +1801,7 @@ private:
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),