glsl: FP function fixes

This commit is contained in:
ameerj 2021-05-22 15:06:14 -04:00
parent 65c6f73e43
commit 3064bde415
7 changed files with 25 additions and 17 deletions

View file

@ -10,6 +10,8 @@
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
static constexpr std::string_view SWIZZLE{"xyzw"};
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2) {
ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
@ -32,7 +34,7 @@ void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddU32("{}={}[{}];", inst, composite, index);
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
@ -130,7 +132,7 @@ void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2) {
ctx.AddF32x2("{}=uvec2({},{});", inst, e1, e2);
ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
}
void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
@ -150,7 +152,7 @@ void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}[{}];", inst, composite, index);
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,