video_core: Misc resolution scaling related refactoring

This commit is contained in:
ameerj 2021-10-06 01:18:00 -04:00 committed by Fernando Sahmkow
parent 88ef04dbaf
commit 31478c6c1b
8 changed files with 51 additions and 47 deletions

View file

@ -554,7 +554,7 @@ void RasterizerOpenGL::SyncViewport() {
}
glFrontFace(mode);
}
if (dirty_viewport || flags[Dirty::ClipControl]) {
if (dirty_viewport || dirty_clip_control) {
flags[Dirty::ClipControl] = false;
bool flip_y = false;
@ -925,7 +925,7 @@ void RasterizerOpenGL::SyncScissorTest() {
const auto& regs = maxwell3d.regs;
const auto& resolution = Settings::values.resolution_info;
const auto scale_up = [&](u32 value) -> u32 {
const auto scale_up = [resolution](u32 value) -> u32 {
if (value == 0) {
return 0U;
}

View file

@ -405,7 +405,8 @@ ImageBufferMap::~ImageBufferMap() {
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
StateTracker& state_tracker_)
: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager) {
: device{device_}, state_tracker{state_tracker_},
util_shaders(program_manager), resolution{Settings::values.resolution_info} {
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
for (size_t i = 0; i < TARGETS.size(); ++i) {
const GLenum target = TARGETS[i];
@ -473,7 +474,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
resolution = Settings::values.resolution_info;
if (resolution.active) {
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
rescale_draw_fbos[i].Create();
@ -681,7 +681,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
gl_type = tuple.type;
}
texture = MakeImage(info, gl_internal_format);
original_backup = texture.handle;
current_texture = texture.handle;
if (runtime->device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this);
glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
@ -726,10 +726,6 @@ void Image::UploadMemory(const ImageBufferMap& map,
void Image::DownloadMemory(ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@ -747,9 +743,6 @@ void Image::DownloadMemory(ImageBufferMap& map,
}
CopyImageToBuffer(copy, map.offset);
}
if (is_rescaled) {
texture.handle = upscaled_backup.handle;
}
}
GLuint Image::StorageHandle() noexcept {
@ -775,11 +768,11 @@ GLuint Image::StorageHandle() noexcept {
return store_view.handle;
}
store_view.Create();
glTextureView(store_view.handle, ImageTarget(info), texture.handle, GL_RGBA8, 0,
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
info.resources.levels, 0, info.resources.layers);
return store_view.handle;
default:
return texture.handle;
return current_texture;
}
}
@ -940,10 +933,10 @@ bool Image::Scale() {
const u32 original_width = info.size.width;
const u32 original_height = info.size.height;
auto dst_info = info;
dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height;
if (!upscaled_backup.handle) {
auto dst_info = info;
dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height;
upscaled_backup = MakeImage(dst_info, gl_internal_format);
}
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
@ -955,14 +948,14 @@ bool Image::Scale() {
const u32 dst_level_width = std::max(1u, scaled_width >> level);
const u32 dst_level_height = std::max(1u, scaled_height >> level);
glNamedFramebufferTextureLayer(read_fbo, attachment, original_backup, level, layer);
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter);
}
}
texture.handle = upscaled_backup.handle;
current_texture = upscaled_backup.handle;
return true;
}
@ -993,7 +986,7 @@ bool Image::ScaleDown() {
return false;
}
flags &= ~ImageFlagBits::Rescaled;
texture.handle = original_backup;
current_texture = texture.handle;
return true;
}
@ -1010,7 +1003,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
flat_range = info.range;
set_object_label = device.HasDebuggingToolAttached();
is_render_target = info.IsRenderTarget();
original_texture = image.texture.handle;
original_texture = image.Handle();
num_samples = image.info.num_samples;
if (!is_render_target) {
swizzle[0] = info.x_source;

View file

@ -9,13 +9,16 @@
#include <glad/glad.h>
#include "common/settings.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
namespace Settings {
struct ResolutionScalingInfo;
}
namespace OpenGL {
class Device;
@ -155,7 +158,7 @@ private:
std::array<OGLFramebuffer, 3> rescale_draw_fbos;
std::array<OGLFramebuffer, 3> rescale_read_fbos;
Settings::ResolutionScalingInfo resolution;
const Settings::ResolutionScalingInfo& resolution;
};
class Image : public VideoCommon::ImageBase {
@ -182,7 +185,7 @@ public:
GLuint StorageHandle() noexcept;
GLuint Handle() const noexcept {
return texture.handle;
return current_texture;
}
GLuint GlFormat() const noexcept {
@ -211,7 +214,7 @@ private:
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
TextureCacheRuntime* runtime{};
GLuint original_backup{};
GLuint current_texture{};
};
class ImageView : public VideoCommon::ImageViewBase {