Add initial graphics debugger interface.
This commit is contained in:
parent
82d3260359
commit
31666632ca
4 changed files with 108 additions and 3 deletions
|
@ -16,6 +16,9 @@
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Main graphics debugger object - TODO: Here is probably not the best place for this
|
||||
GraphicsDebugger g_debugger;
|
||||
|
||||
/// GSP shared memory GX command buffer header
|
||||
union GX_CmdBufferHeader {
|
||||
u32 hex;
|
||||
|
@ -45,6 +48,9 @@ static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
|
|||
/// Finishes execution of a GSP command
|
||||
void GX_FinishCommand(u32 thread_id) {
|
||||
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
|
||||
|
||||
g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
|
||||
|
||||
header->number_commands = header->number_commands - 1;
|
||||
// TODO: Increment header->index?
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue