astc: Various robustness enhancements for the gpu decoder

These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
This commit is contained in:
ameerj 2021-06-19 00:55:13 -04:00
parent 3870ba670f
commit 31b125ef57
5 changed files with 16 additions and 47 deletions

View file

@ -551,6 +551,8 @@ static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) {
}
}
}
static constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
static constexpr u32 ReplicateByteTo16(std::size_t value) {
return REPLICATE_BYTE_TO_16_TABLE[value];
}

View file

@ -116,7 +116,6 @@ constexpr auto MakeReplicateTable() {
return table;
}
constexpr auto REPLICATE_BYTE_TO_16_TABLE = MakeReplicateTable<u32, 8, 16>();
constexpr auto REPLICATE_6_BIT_TO_8_TABLE = MakeReplicateTable<u32, 6, 8>();
constexpr auto REPLICATE_7_BIT_TO_8_TABLE = MakeReplicateTable<u32, 7, 8>();
constexpr auto REPLICATE_8_BIT_TO_8_TABLE = MakeReplicateTable<u32, 8, 8>();
@ -126,7 +125,6 @@ struct AstcBufferData {
decltype(REPLICATE_6_BIT_TO_8_TABLE) replicate_6_to_8 = REPLICATE_6_BIT_TO_8_TABLE;
decltype(REPLICATE_7_BIT_TO_8_TABLE) replicate_7_to_8 = REPLICATE_7_BIT_TO_8_TABLE;
decltype(REPLICATE_8_BIT_TO_8_TABLE) replicate_8_to_8 = REPLICATE_8_BIT_TO_8_TABLE;
decltype(REPLICATE_BYTE_TO_16_TABLE) replicate_byte_to_16 = REPLICATE_BYTE_TO_16_TABLE;
} constexpr ASTC_BUFFER_DATA;
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,