Merge pull request #3964 from ReinUsesLisp/arb-integration
renderer_opengl: Add assembly program code paths
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commit
325e7eed3c
20 changed files with 368 additions and 109 deletions
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@ -112,6 +112,7 @@ void LogSettings() {
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
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LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
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LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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@ -446,6 +446,7 @@ struct Values {
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GPUAccuracy gpu_accuracy;
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bool use_asynchronous_gpu_emulation;
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bool use_vsync;
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bool use_assembly_shaders;
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bool force_30fps_mode;
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bool use_fast_gpu_time;
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@ -201,6 +201,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
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AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
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}
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