shader: Implement SHFL
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16 changed files with 284 additions and 69 deletions
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@ -158,6 +158,7 @@ void EmitGetSignFromOp(EmitContext& ctx);
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void EmitGetCarryFromOp(EmitContext& ctx);
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void EmitGetOverflowFromOp(EmitContext& ctx);
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void EmitGetSparseFromOp(EmitContext& ctx);
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void EmitGetInBoundsFromOp(EmitContext& ctx);
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Id EmitFPAbs16(EmitContext& ctx, Id value);
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Id EmitFPAbs32(EmitContext& ctx, Id value);
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Id EmitFPAbs64(EmitContext& ctx, Id value);
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@ -355,5 +356,13 @@ Id EmitVoteAll(EmitContext& ctx, Id pred);
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Id EmitVoteAny(EmitContext& ctx, Id pred);
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Id EmitVoteEqual(EmitContext& ctx, Id pred);
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Id EmitSubgroupBallot(EmitContext& ctx, Id pred);
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Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask);
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Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask);
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Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask);
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Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask);
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} // namespace Shader::Backend::SPIRV
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