Pica/Shader: Add geometry shader definitions.
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6 changed files with 169 additions and 156 deletions
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@ -20,8 +20,9 @@ template<typename VertexType>
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void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler)
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{
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switch (topology) {
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// TODO: Figure out what's different with TriangleTopology::Shader.
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case Regs::TriangleTopology::List:
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case Regs::TriangleTopology::ListIndexed:
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case Regs::TriangleTopology::Shader:
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if (buffer_index < 2) {
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buffer[buffer_index++] = vtx;
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} else {
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