emu_window: Remove global system instance

It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
This commit is contained in:
lat9nq 2021-07-30 10:43:58 -04:00
parent db07ca6c7f
commit 335de3fdf5
7 changed files with 23 additions and 12 deletions

View file

@ -24,7 +24,7 @@ enum class MouseButton;
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
~EmuWindow_SDL2();
/// Whether the window is still open, and a close request hasn't yet been sent
@ -87,4 +87,7 @@ protected:
/// Input subsystem to use with this window.
InputCommon::InputSubsystem* input_subsystem;
/// yuzu core instance
Core::System& system;
};