VideoCore: Consistently use shader configuration to load attributes
This commit is contained in:
parent
fccb28d2e9
commit
335df895b9
7 changed files with 25 additions and 46 deletions
|
@ -1225,36 +1225,15 @@ struct Regs {
|
|||
// Offset to shader program entry point (in words)
|
||||
BitField<0, 16, u32> main_offset;
|
||||
|
||||
union {
|
||||
BitField<0, 4, u64> attribute0_register;
|
||||
BitField<4, 4, u64> attribute1_register;
|
||||
BitField<8, 4, u64> attribute2_register;
|
||||
BitField<12, 4, u64> attribute3_register;
|
||||
BitField<16, 4, u64> attribute4_register;
|
||||
BitField<20, 4, u64> attribute5_register;
|
||||
BitField<24, 4, u64> attribute6_register;
|
||||
BitField<28, 4, u64> attribute7_register;
|
||||
BitField<32, 4, u64> attribute8_register;
|
||||
BitField<36, 4, u64> attribute9_register;
|
||||
BitField<40, 4, u64> attribute10_register;
|
||||
BitField<44, 4, u64> attribute11_register;
|
||||
BitField<48, 4, u64> attribute12_register;
|
||||
BitField<52, 4, u64> attribute13_register;
|
||||
BitField<56, 4, u64> attribute14_register;
|
||||
BitField<60, 4, u64> attribute15_register;
|
||||
/// Maps input attributes to registers. 4-bits per attribute, specifying a register index
|
||||
u32 input_attribute_to_register_map_low;
|
||||
u32 input_attribute_to_register_map_high;
|
||||
|
||||
int GetRegisterForAttribute(int attribute_index) const {
|
||||
u64 fields[] = {
|
||||
attribute0_register, attribute1_register, attribute2_register,
|
||||
attribute3_register, attribute4_register, attribute5_register,
|
||||
attribute6_register, attribute7_register, attribute8_register,
|
||||
attribute9_register, attribute10_register, attribute11_register,
|
||||
attribute12_register, attribute13_register, attribute14_register,
|
||||
attribute15_register,
|
||||
};
|
||||
return (int)fields[attribute_index];
|
||||
}
|
||||
} input_register_map;
|
||||
unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
|
||||
u64 map = ((u64)input_attribute_to_register_map_high << 32) |
|
||||
(u64)input_attribute_to_register_map_low;
|
||||
return (map >> (attribute_index * 4)) & 0b1111;
|
||||
}
|
||||
|
||||
BitField<0, 16, u32> output_mask;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue