VideoCore: Consistently use shader configuration to load attributes
This commit is contained in:
parent
fccb28d2e9
commit
335df895b9
7 changed files with 25 additions and 46 deletions
|
@ -137,10 +137,10 @@ struct UnitState {
|
|||
/**
|
||||
* Loads the unit state with an input vertex.
|
||||
*
|
||||
* @param input Input vertex into the shader
|
||||
* @param num_attributes The number of vertex shader attributes to load
|
||||
* @param config Shader configuration registers corresponding to the unit.
|
||||
* @param input Attribute buffer to load into the input registers.
|
||||
*/
|
||||
void LoadInput(const AttributeBuffer& input, int num_attributes);
|
||||
void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
|
||||
};
|
||||
|
||||
struct ShaderSetup {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue